T4SVEN
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Info
Title Training 4 Skills in Virtual Environment
Acronym T4SVEN
Programme Erasmus+ KA2: Cooperation for innovation and the exchange of good practices – Sector Skills Alliances (SSA)
Project Number KA226-A8A482F6
Start – End Date 01/03/2021 – 28/02/2023
Duration 24 months
Action KA2 – Cooperation for innovation and the exchange of good practices
Funding Agency HR01 Agency for Mobility and EU Programmes – Agencija za mobilnost i programe Europske unije (AMPEU)
Total Project Funding €257,945
Project Homepage N/A
Status Ongoing
Description
The project aims to develop a methodological framework and pilot an online training course to support VET teachers in the application of digital technologies to sector-specific skills training in digital or blended learning environments. Target participants are 40 VET teachers who will pilot the online course and engage in a peer review evaluation of the coursework. Project activities and methods include a review and an analysis of needs, required skills and challenges for teaching in a virtual environment, as a basis for the development of a conceptual framework and guidelines on digital pedagogy in VET with a strong focus on work-based learning. An outcome-based, modular curriculum for an online course on digital pedagogy will allow awarding ECVET. In line with the curriculum, an online course and supporting open source course materials and learning scenarios will be developed. To ensure the quality of project results, the project will propose methodology for assessing training outcomes of VET teachers, as well as a peer review procedure for validating the final coursework. Teachers at VET providers in each participating country will pilot the course and engage in peer evaluation. Finally, a dedicated online platform will allow the delivery of the training course and offer assessment tools, open training resources and interactive features.
The project will equally strengthen international cooperation in digital transformation of education and advance the inclusiveness of VET by developing open source methodology for further transfer and adaptation. In terms of impact, the improved competences, motivation and self-efficacy of VET teachers to create and deliver training in a virtual environment would positively reflect on the quality of remote work-based teaching and learning in VET, as well as their cooperation with workplace trainers. VET learners would particularly benefit from more creative and meaningful learning experiences, and the improved quality of practical skills acquired through distance VET. Based on the positive impact on the quality of teaching and learning at their institutions, VET providers would increase their digital readiness and ensure the transfer of competences, pedagogy and technology across their institutions. In terms of long-term benefits, an innovative, open-source framework and course carries a high multiplication potential for transfer and adaptation by education providers, workplace trainers, policy makers and other stakeholders on both national and European levels, in VET and beyond
Project Outcomes
The specific project objectives are to:
- To identify a Concept framework (Review, analysis and proposal of conceptual framework of the digital pedagogy in VET, with special focus on WBL)
- To develop a digital course curriculum
- To develop a digital course focus on WBL
- To formulate a game-based, virtual reality educational platform
- To evaluate the framework for VET teachers in form of peer evaluation
Publicity