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The DAISSy Research Group of the HOU participated in the final transnational partners’ meeting of the TEGA project, in London

logo-tegaOn 4th and 5th April 2023, the partners of the TEGA – Training the Educators to facilitate the teaching and assessment of abstract syllabus by the use of serious GAmes European project, met in London, hosted by London South Bank University (LSBU), project coordinator. During this last Transnational Partners’ Meeting (TPM), the project outputs and deliverables were reviewed and the work plan for the preparation of the final project report was set.

Specifically, during the TPM, Mr Joel Balkwill presented a series of good practices related to the SPIRAL community activities. Additionally, various cases of game-based teaching were presented by Mr Dan Barnard, Dorota Uptas-Tworek and Mark Winter, professors at LSBU. The interactive application that was developed for the TEGA Toolkit, was presented by Mr. Theodor Smith, student at LSBU.

The DAISSy Research Group of the Hellenic Open University (HOU), project partner, participated in the final TPM and was represented by Mr. Rizos Chaliampalias, Researcher of DAISSy and Ms. Vicky Maratou, Project Manager and Researcher of DAISSy, who presented the TEGA Community of Practice online platform.

The TEGA project was completed on the 18th April 2023 and its main objective was to develop a game-based teaching strategy to change traditional pedagogical practices in Higher Education. This approach is expected to improve the academic skills of lecturers in Universities, as well as the learning process of their students.

All TEGA deliverables are available on the project’s website, specifically on the Results page. The DAISSy-HOU developed the TEGA Community of Practice online platform, which facilitates the creation of a pan-European network of people who develop games and implement game-based educational practices. It is worth noting that the participation in the TEGA Community of Practice is free of charge and can be done through a simple registration. In this way, each registered member is then able to freely navigate through the platform’s information and educational material, to participate in communications with other members and to download materials.

TEGA was a thirty-month project, co-funded by the European Union, under the Erasmus+ Programme, Strategic Partnerships in Higher Education, Key Action 2. It was implemented by a consortium of four (4) Universities from four (4) countries (UK, Lithuania, Portugal, Greece) with the DAISSy Research Group of the HOU being the Greek partner.

For more information about the TEGA project, and other activities of DAISSy:

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Leveraging tabletop games in education – Multiplier event and workshop of the TEGA project by DAISSY-HOU

On Friday 3rd March 2023, the multiplier event of the European project TEGA – Training the Educators to facilitate the teaching and assessment of abstract syllabus by the use of serious GAmes, took place in Patras (Greece). The event included individual presentations regarding the outputs of the project so far, as well as a hands-on workshop on the application of the LEGO® Serious PlayTM methodology in education.

The event was organised by the DAISSy Research Group of the Hellenic Open University (HOU), the TEGA project partner in Greece. The event attracted the interest of more than forty (40) teachers of secondary and primary education sectors, who participated actively.

The Director of DAISSy and HOU Professor, Mr. Achilles Kameas, delivered the opening speech by welcoming the participants and presenting the activities of the Research Group, putting emphasis on its vision and mission.

During the first part of the event, the TEGA project was presented by Mrs. Vicky Maratou, DAISSy’s Project Manager, TEGA local Project Coordinator, who analysed its objectives and expected outcomes. A presentation of the TEGA toolkit for the implementation of game-based learning in education followed by Mr. Rizos Chaliampalias, DAISSy Researcher, who held a key role in the research carried out during the implementation of the project.

The invited speaker, Ms. Chara Kokkinou, Logopedist, presented the use of board games in mixed ability classrooms, while Ms. Natalia Spyropoulou, DAISSy Researcher, presented the “SPICE – Special Education STEAM Academy” EU project which aims to strengthen the skills of Primary Education teachers in the implementation of STE(A)M education, targeting the inclusion of students with mild disabilities.

The second part of the event started with a brief presentation of the LEGO Serious PlayTM methodology by Mrs. Maratou and it was followed by a hands-on workshop with the participation of all teachers. The event concluded with a reflection on the activity and a fruitful discussion.

The DAISSy Research Group of the HOU wishes to thank Mr. Spyros Papadakis, Organizational Coordinator of the Regional Center for Educational Design (PEKES) of Western Greece, for the support of the Center and its contribution to the success of the event.

It is noteworthy that in the context of the TEGA project, the Methodological Guide/Toolkit for the design and implementation of game-based learning in education, as well as the Massive Open Online Course (MOOC) for the training of Higher Education teachers in these practices, were developed. The DAISSy Research Group of the HOU has developed the TEGA online Community of Practice platform, which will facilitate the formation of a pan-European network of people who develop games and implement game-based learning practices in education.

The TEGA is a thirty-month project, co-funded by the European Union, under the Erasmus+ Programme, Strategic Partnerships in Higher Education, Key Action 2. It is implemented by a consortium of four (4) Universities from four (4) countries (UK, Lithuania, Portugal, Greece) with the DAISSy Research Group being the Greek partner.

For more information on the TEGA project, and other activities of DAISSy:

 

 

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Αξιοποιώντας τα επιτραπέζια παιχνίδια στην εκπαίδευση

ME2_TEGA invitationH ερευνητική ομάδα DAISSy του Ελληνικού Ανοικτού Πανεπιστημίου διοργανώνει ανοικτή ενημερωτική εκδήλωση και πρακτικό εργαστήριο LEGO® Serious Play, με θέμα:

“Αξιοποιώντας τα επιτραπέζια παιχνίδια στην εκπαίδευση”

Η εκδήλωση διοργανώνεται στο πλαίσιο του Ευρωπαϊκού έργου: TEGA – Training the Educators to Facilitate the Teaching and Assessment of the Abstract Syllabus by the use of Serious Games

Θα λάβει χώρα την Παρασκευή 03 Μαρτίου 2023 και ώρα 18:30 έως 20.30, στο ξενοδοχείο “Αστήρ”, Αγίου Ανδρέου 16, Πάτρα. Aπευθύνεται σε κάθε ενδιαφερόμενο και κυρίως σε εκπαιδευτικούς όλων των βαθμίδων εκπαίδευσης.

Η συμμετοχή στην εκδήλωση είναι δωρεάν και θα δοθούν βεβαιώσεις συμμετοχής.

Μπορείτε να κάνετε προεγγραφή στην εκδήλωση μέσω της ηλεκτρονικής φόρμας. Η παρουσία σας θα μας τιμήσει ιδιαίτερα.

Για οποιαδήποτε πληροφορία, μπορείτε να απευθυνθείτε στους διοργανωτές στη διεύθυνση info@daissy.eap.gr & vicky.maratou@daissy.eap.gr

Πρόγραμμα εκδήλωσης

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The first transnational training activity of the TEGA project and the transnational plenary meeting in Athens

On 20-22 June 2022, at the premises of Hellenic Open University in Athens, DAISSy group organised the 1st transnational training activity of the European project TEGA – Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games.

A total of 18 trainees participated, who are lecturers and/or researchers at Lusófona University, London South Bank University (LSBU), Vilnius University and Hellenic Open University.

During the three-day training, the trainees participated in a Lego Serious Play workshop organized and coordinated by Mr. Byron Damasiotis, researcher with DAISSy group. Subsequently, the first version of the TEGA Toolkit was presented by the partners from LSBU and, based on the proposed methodology, the trainees carried out group practical assignments of analog game design, while evaluating the TEGA Toolkit. Moreover, Mr. Rizos Chaliampalias, researcher with DAISSy group, presented and explained the mechanisms identified in board games, while the partners from Lusófona University presented the specific topic of inclusive design of board games. The training concluded with playgame sessions using specific board games and evaluating them in terms of their degree of inclusivity.

On 23 & 24 June the 3rd transnational meeting of the project partners took place during which the next steps in the development of the deliverables, the roles and deadlines were discussed.

The main goal of the TEGA project is to develop a game-based teaching strategy in order to change the traditional pedagogical practices in Higher Education. This approach is expected to enhance the academic skills of lecturers in Universities, as well as students’ learning process.

The DAISSy Research Group of Hellenic Open University (@DAISSyResearchGroup), is involved in all work packages, undertaking the development of the online platform that will support the project’s community of practice, a pan-European network of people who develop games and integrate them into the educational process.

 

More information about the TEGA project and the activities of DAISSy Research Group:

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Συμμετοχή της DAISSy στη 2η διακρατική συνάντηση εταίρων του έργου TEGA

Στις 16 & 17 Σεπτεμβρίου 2021, το Lusófona University στη Λισαβόνα, φιλοξένησε τη 2η διακρατική συνάντηση του Ευρωπαϊκού έργου TEGA – Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games.

Συναντήθηκαν δια ζώσης οι εταίροι από το Lusófona University, το London South Bank University, το Vilniaus University και την ερευνητική ομάδα DAISSy του Ελληνικού Ανοικτού Πανεπιστημίου.

Κατά τη διάρκεια της διήμερης συνάντησης, οι εταίροι είχαν την ευκαιρία να παρακολουθήσουν ένα εργαστήριο σχεδιασμού επιτραπέζιων παιγνίων (#serious #board #games) και να δοκιμάσουν εκπαιδευτικά παιχνίδια που αναπτύχθηκαν από ερευνητές στο Lusófona University και το Vilniaus University.

Επιπλέον, οι εταίροι ανέλυσαν τα αποτελέσματα της έρευνας που διεξήχθη κατά την υλοποίηση του οδηγού βέλτιστων πρακτικών στη διδασκαλία με βάση το παιχνίδι. Τέλος, η κοινοπραξία σχεδίασε τα επόμενα στάδια του 2ου Πακέτου Εργασίας που ξεκινά με τη διεξαγωγή μιας σειράς focus groups με φοιτητές, καθηγητές και σχεδιαστές παιγνίων από όλες τις συμμετέχουσες χώρες.

Ο κύριος στόχος του έργου TEGA είναι να αναπτύξει μια στρατηγική διδασκαλίας βασισμένη στο παιχνίδι, με σκοπό να επιφέρει αλλαγή στις παραδοσιακές παιδαγωγικές πρακτικές της Τριτοβάθμιας Εκπαίδευσης. Αυτή η προσέγγιση αναμένεται να ενισχύσει τις ακαδημαϊκές δεξιότητες των εκπαιδευτικών στα Πανεπιστήμια, καθώς και τη μαθησιακή διαδικασία των φοιτητών.

Η Ερευνητική Ομάδα DAISSy του Ελληνικού Ανοικτού Πανεπιστημίου (@DAISSyResearchGroup), συμμετέχει σε όλα τα Πακέτα Εργασίας, αναλαμβάνοντας την υλοποίηση της ηλεκτρονικής πλατφόρμας που θα υποστηρίξει την Κοινότητα Πρακτικής του έργου, ένα πανευρωπαϊκό δίκτυο ανθρώπων που αναπτύσσουν παίγνια και τα εντάσσουν στην εκπαιδευτική διαδικασία.

 

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Η ερευνητική ομάδα DAISSy του ΕΑΠ συμμετέχει στο Ευρωπαϊκό έργο TEGA με αντικείμενο τη μάθηση μέσω παιγνίων

logo-tegaΗ ερευνητική ομάδα DAISSy του Ελληνικού Ανοικτού Πανεπιστημίου συμμετέχει στις δράσεις του έργου «TEGA – Training the Educators to facilitate the teaching and assessment of abstract syllabus by the use of serious GAmes», που χρηματοδοτείται από το πρόγραμμα Erasmus+ της Ευρωπαϊκής Επιτροπής.

Ο κύριος στόχος του έργου TEGA είναι να αναπτύξει μια στρατηγική διδασκαλίας βασισμένη στο παιχνίδι, με σκοπό να επιφέρει αλλαγή στις παραδοσιακές παιδαγωγικές πρακτικές της Τριτοβάθμιας Εκπαίδευσης. Αυτή η προσέγγιση αναμένεται να ενισχύσει τις ακαδημαϊκές δεξιότητες των εκπαιδευτικών στα Πανεπιστήμια, καθώς και τη μαθησιακή διαδικασία των φοιτητών.

Η μεθοδολογία του TEGA θα προάγει την ισότιμη συμμετοχή των φοιτητών στην εκπαιδευτική διαδικασία, βοηθώντας όλους τους φοιτητές να κατανοήσουν καλύτερα αφηρημένες έννοιες και να αποκτήσουν κρίσιμες δεξιότητες όπως κριτική σκέψη, συνεργασία, ομαδικό πνεύμα, δημιουργική και αναλυτική σκέψη.

Στις επόμενες εβδομάδες θα εκδοθεί το πρώτο προϊόν του έργου, ο Οδηγός Βέλτιστων Πρακτικών για την Ευρωπαϊκή διδασκαλία με βάση το παιχνίδι, που θα περιλαμβάνει ερευνητικά αποτελέσματα και τεκμηριωμένες περιπτωσιολογικές μελέτες διδακτικών προσεγγίσεων στην Τριτοβάθμια Εκπαίδευση, που βασίζονται στο παιχνίδι.

Οι τέσσερις (4) εταίροι, προερχόμενοι από το Ηνωμένο Βασίλειο, την Ελλάδα, την Πορτογαλία και τη Λιθουανία, θα υλοποιήσουν επίσης έναν Μεθοδολογικό Οδηγό για τη δημιουργία και την εφαρμογή μαθησιακών πρακτικών με βάση το παιχνίδι και ένα Μαζικό Ανοιχτό Διαδικτυακό Μάθημα (MOOC) για την κατάρτιση των εκπαιδευτικών της Τριτοβάθμιας Εκπαίδευσης στις πρακτικές αυτές. Θα αναπτυχθεί, επιπλέον, μια διαδικτυακή πλατφόρμα Κοινότητας Πρακτικής, η οποία θα διευκολύνει τη δημιουργία ενός πανευρωπαϊκού δικτύου ανθρώπων που αναπτύσσουν παίγνια και εφαρμόζουν εκπαιδευτικές πρακτικές που συμπεριλαμβάνουν παιχνίδια.

Περισσότερες πληροφορίες για το έργο TEGA μπορείτε να βρείτε εδώ και σύντομα στον ιστότοπο του έργου.

Μείνετε συντονισμένοι!

TEGA

TEGA

  • Info

    Title Training the Educators to facilitate the Teaching and Assessment of Abstract Syllabus by the use of Serious Games

    Acronym TEGA

    Programme Erasmus+

    Project Number 2020-1-UK01-KA203-079248

    Start – End Date 19/10/2020 – 18/04/2023

    Duration 30 months

    Action Key Action 2: Strategic Partnerships for Higher Education

    Funding Agency European Commission

    Total Project Funding 374.938,00

    Project Homepage https://www.tega-project.eu/

    Status Completed

Description

The TEGA project aims to enable a more inclusive Higher Education system which will promote and reward excellence in teaching and students’ skills development.

The project objective is to promote game-based learning based on extensive best practices from experts in the industry. It intends to support the needs of students during the learning process in acquiring key skills such as critical thinking, cooperation, team spirit, as well as innovative and analytical thinking.

Therefore, applying game-based teaching in education, alongside the support of a community of practice among professionals, will enable the educators to be more effective in their jobs and have life-long improvement in their skills.

TEGA is bringing Higher Education professionals together to be trained to design and deliver the teaching materials that will lead to a positive learning experience for all types of VARK (Visual, Audio, Reading and Kinaesthetic) learners despite their differences in learning styles.

Project Outcomes

The main outcomes of TEGA are:

  1. The Best Practices guide on European game-based teaching. This report will include materials, resources, research and documented case studies of game-based approaches to teaching. It will describe the challenges experts were facing during implementation of the practice and an articulated set of advice on how to confront the above challenges.
  2. The TEGA Methodological Guide for creating and implementing gamified learning activities. This guide will include information required for educators to create and implement the game-based learning activities in their specific contexts. After validation of the guide directly by users and participants, a high quality and high impact teaching methodology will be developed.
  3. The TEGA online course, a Massive Online Open Course (MOOC), with an assessment system, aiming to capacitate anyone attending the course to successfully implement game-based learning and assessment activities in their professional lives.
  4. The TEGA Community of Practice online platform, an open online service that will facilitate the creation of the EU Network of Practitioners of TEGA game-based teaching. It will contain resources management, users’ communication and evaluation, documentation and will be continuously enriched with new content.

Publicity

Newsletters
Dissemination Material

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

games
game-based learning
game-based teaching
higher education
lifelong learning