Το ενημερωτικό δελτίο (newsletter) του έργου WEMIN περιλαμβάνει χρήσιμα στοιχεία αναφορικά με το περιεχόμενο του έργου και την πορεία υλοποίησης των δράσεων του. Για το 1ο newsletter του έργου, πατήστε εδώ.
Category Archives: News & Events
Museums and Training: Digital Skills for the Future Museum
The AKMI Institute of Vocational Training and the DAISSy research team of the Hellenic Open University invite you to the Infoday entitled “Museums and Training: Digital Skills for the Future Museum” (in Greek) on Tuesday, 6 November 2018, hours: 16:00 – 20:00 , at the AKMI premises, in Athens. The workshop is organized within the framework of the European Mu.SA – Museum Sector Alliance, funded by the Erasmus + / Sector Skills Alliance, coordinated by the DAISSy research team and IEK Akmi participates as a partner.
The purpose of the Infoday is to present the Mu.SA project and its activities as well as the existing prospects of education and training in digital skills for museologists, cultural professionals and students, as well as their practical application.
The Infoday addresses employees, museums and cultural sites and organizations, trainers, teachers and training providers, researchers, students and graduates of relevant departments, as well as those interested in working in the field of culture.
Free entrance
Workshop on the acquisition of digital and linguistic skills through cooking
The Linguacuisine project promotes equality of access and participation in learning, with emphasis on the development of digital and linguistic skills. By using a combined educational methodology that promotes foreign language learning, digital literacy and intercultural communication through gastronomy, it helps social inclusion and prevents the exclusion, in particular, of people without or with few digital skills, while enhancing the creation of online digital communities with a common culinary interest. An online app for Android and iPhone has been developed as part of the project, which supports authoring and posting digital cooking recipes and, at the same time, learning six official EU languages. Participants in education via the online app receive a digital competence certificate based on the European standard DigComp 2.1.
The aim of the Workshop is to disseminate the results of the project to the general public and to invite a discussion on the innovative use of digital technology in the learning process and the development of digital skills through creative activities.
Read the program and the poster of the Workshop!
For more information on the research work of DAISSy, please visit: http://daissy.eap.gr
Presentation of project BRIGHTS at IDIW2018
In an effort to increase digital equity awareness globally, the National Digital Inclusion Alliance and the Australian Digital Inclusion Alliance are co-organizing International Digital Inclusion Week (IDIW) for October 15-21, 2018. IDIW2018 aims to increase awareness and commitment to digital inclusion, create opportunities for national focus, promote international engagement and learning, and act as a catalyst to build an enduring coalition of national digital inclusion alliances and international efforts to create global momentum towards a fully digitally included world.
On Monday, October 15th, IDIW 2018 included an online panel discussion. The four panelists represented a variety of digital inclusion activities and came from different continents:
- USA – Munirih Jester, San Antonio Housing Authority
- Australia – Kathleen Smeaton, University of Queensland Library
- UK – Nicola Dean, Starting Point Community Learning Partnership, Stockport
- Greece – Achilles Kameas, Hellenic Open University
The panel highlighted our similarities, challenges and differences, and offered the opportunity for international information exchange. Among the topics discussed by the panelists were:
- What do you see as the barriers to an individual’s full participation on the digital world?
- What is the most powerful thing you have learned that influences how you work in a practical way?
- How do you involve community members in creating programs?
- How do you know your programs are having the desired impact?
- How have you cooperated or collaborated to improve inclusion and what makes that cooperation worthwhile?
- What do you think could be done through international collaboration that could make a difference to digital inclusion?
- Share a best practice – what has worked really well?
In the context of the last topic, Achilles Kameas presented project BRIGHTS as a good practice of developing and using digital skills (specifically, Digital Storytelling) to promote Global Citizenship Education.
The discussion was attended by more than 50 online participants, who posed interesting questions on issues related to digital inclusion. The organizers aim at sustaining this dialogue at international level by organizing more similar events in the future.
11th Annual ALL DIGITAL summit
The 11th annual ALL DIGITAL Summit “Digital Journey: From Inclusion to Empowerment” will take place in Brussels on 18-19 October 2018. A very interesting programme has been put together by the organizers, including:
- Four stimulating keynote lectures
- A plenary session on “How can digital storytelling boost social inclusion?”
- Five parallel interactive breakout sessions: Stops on a digital journey
- Five parallel how-to workshops
- A session on global citizenship education and media literacy and the role of digital technologies in teaching it
- Stimulating projects lightning talks
In parallel, a Project Fair will give participants the opportunity to get in touch with the AD members and be informed of their projects and activities.
The ALL DIGITAL Annual Awards ceremony will be held in Brussels on the evening of 18 October 2018. The awards recognize AD members’ excellence in the following categories:
- Best e-facilitator
- Best digital changemaker
- Best cooperation project
- Best digital resource
- BRIGHTS Awards: Best digital story on global citizenship
Watch the video, learn more and register for the Summit to join 200 other delegates working to enhance digital skills across Europe.
How to workshops
The “How To” workshops will take place on Day 1 of the Summit. They are designed to give delegates a practical understanding of how to carry out a particular activity. Our speakers have experience that could help delegates to understand the pitfalls, practicalities and lessons they may have learned.
The DAISSy research group of Hellenic Open University is organizing two workshops:
#2. How to create a mini-MOOC
Bill Vassiliadis, DAISSY Research Group of Hellenic Open University
In this workshop, participants will design, develop and publish elements of their own mini-MOOC (short duration Massive Open Online Course). You will learn about current MOOC trends, design and development challenges and distance learning quality issues.
Hands-on activities will guide you through the various steps of:
- MOOC-Analysis: identify and describe requirements, demands and constraints
- MOOC-Design: conceptualise and design the MOOC including the basics of instructional and pedagogical design
- MOOC-Implementation: implement a mini-MOOC draft using an on-line platform and finalize it through testing.
This workshop is suitable for all levels of experience with e-learning, whether your organisation already uses e-learning solutions or is just interested in how that might be possible. The range of case studies introduced will help participants see ways in which mini-MOOCs can be used in a range of contexts to promote learning and knowledge dissemination.
This workshop is supported by and is based on the experience of the BRIGHTS project.
#5. How to promote STEM education and training with Mobile and Internet of Things technologies
Achilles Kameas, Theodore Panagiotakopoulos, DAISSy research group, Hellenic Open University & Computer Technology Institute & Press “Diophantus”
Mobile technologies and the Internet of Things promise to revolutionize our everyday life. But are the citizens of our society prepared to reap the benefits of these technological and scientific advances? How can we facilitate digital transformation, so as to ensure inclusion in the forthcoming digital society?
STEM education offers a holistic educational approach that facilitates understanding of scientific knowledge and leads to the development of digital and 21st century skills. E-facilitators have to become STEM educators / trainers in order to play a key role in facilitating the digital transformation.
This workshop will offer a methodology for implementing STEM educational activities using UMI (Ubiquitous, Mobile, Internet of Things) technologies, together with tools and good practices. A holistic view of UMI technologies and their potential uses in closing the next generation digital gap will be presented. The UMI-Sci-Ed methodology will be introduced, together with examples from its application in different settings. Participation in the developing Communities of Practice activities will be offered using the UMI-Sci-Ed online collaboration platform.
The workshop will conclude with a discussion on prospective future collaborations in projects that would lead to the development of STEM education / training activities tailored to the needs of different groups of citizens.
This workshop is supported by the H2020 UMI-Sci-Ed project.
IDIW2018 Webinar
International Digital Inclusion Week (IDIW) aims to increase awareness and commitment to digital inclusion, create opportunities for national focus, promote international engagement and learning, and act as a catalyst to build an enduring coalition of national digital inclusion alliances and international efforts to create global momentum towards a fully digitally included world. In an effort to increase digital equity awareness globally, the National Digital Inclusion Alliance and the Australian Digital Inclusion Alliance are co-organizing International Digital Inclusion Week for October 15-21, 2018. The week will include increasing awareness through social media and a global video panel of digital inclusion practitioners.
IDIW 2018 includes an online panel discussion. The four panelists represent a variety of digital inclusion activities. The panel will highlight our similarities, challenges and differences, and offers the opportunity for international information exchange. This your chance to ask questions of digital inclusion practitioners from four different countries!
Panelists and facilitators’ bios are posted here.
The webinar is free. Registration is required!
Ημερίδα για την Διαγενεακή Μάθηση (Intergenerational Learning)
Απευθύνεται σε εργαζόμενους στην προσχολική εκπαίδευση, δασκάλους Α/βάθμιας εκπαίδευσης, λειτουργούς και εθελοντές που εργάζονται με ηλικιωμένους, εργαζόμενους στην ανάπτυξη κοινοτήτων και, γενικότερα, σε φορείς εκπαίδευσης και χάραξης πολιτικής και φορείς της κοινωνίας των πολιτών.
Κατά τη διάρκεια της Hμερίδας θα γίνει παρουσίαση του έργου TOY PLUS (Erasmus+/KA2) και των αποτελεσμάτων του. Επιπλέον, θα παρουσιαστεί το Μαζικό Ανοικτό Διαδικτυακό Μάθημα (MOOC) με τίτλο Together Old and Young: An Intergenerational Approach, το οποίο αναπτύχθηκε από την ομάδα DAISSy και τους εταίρους του έργου, και θα είναι διαθέσιμο στις 15 Οκτωβρίου 2018.
Η συμμετοχή στην εκδήλωση είναι δωρεάν. Στους συμμετέχοντες θα απονεμηθούν βεβαιώσεις παρακολούθησης.
Πληροφορίες για το έργο ΤΟΥ+ θα βρείτε εδώ.
Πληροφορίες για το Μαζικό Ανοικτό Διαδικτυακό Μάθημα θα βρείτε εδώ.
Μπορείτε να δείτε εδώ το πρόγραμμα της Ημερίδας.
Project UMI-Sci-Ed as a good practice in promoting STEM education and research in the classroom
The 14th Scientix Projects’ Networking Event (SPNE) was held at TECHNOPOLIS in Athens, Greece, on 5 September 2018. SPNE14 brought together 30 participants, among them experts, researchers, teachers, policy makers and representatives of organisations working on the topic of “Research into the classroom“.
Prof. Achilles Kameas, Head of DAISSy research group of Hellenic Open University and Vice Chair of ALL DIGITAL Board, presented project UMI-Sci-Ed (http://umi-sci-ed.eu/) as a good practice in promoting STEM Education in the classroom using Mobile and IoT technologies.
During the second half, a three-stage participatory activity was organized, during which participants discussed the importance of science outreach programmes in dispelling negative stereotypes associated with science and research and produce a draft of recommendations of follow up actions on bridging research and classroom practice. The results of the discussion will be published in a Scientix Observatory article co-authored by all participants, that will be available here: http://scientix.eu/observatory
Read more about this event here!
Πανελλήνιο Συνέδριο Scientix για την εκπαίδευση STEM
Ο Οργανισμός Ανοιχτών Τεχνολογιών ΕΕΛΛΑΚ , η Πανελλήνια Ένωση Υπευθύνων ΕΚΦΕ(ΠΑΝΕΚΦΕ) σε συνεργασία με το European SchoolNet διοργανώνουν το Πανελλήνιο Συνέδριο Scientix για την εκπαίδευση STEM στις 3 & 4 Σεπτεμβρίου 2018 στο Ε.Μ.Π. στην Πολυτεχνειούπολη Ζωγράφου.
Το Scientix (www.scientix.eu) είναι ένα Ευρωπαϊκό έργο που υποστηρίζεται από το European SchoolNet (www.eun.org) με σκοπό την ενίσχυση της εκπαίδευσης STEM στα Ευρωπαϊκά Εκπαιδευτικά Συστήματα. Στην Ελλάδα, ο Οργανισμός Ανοικτών Τεχνολογιών(ΕΕΛΛΑΚ), υποστηρίζει το έργο σε εθνικό επίπεδο.
Σκοπός του συνεδρίου είναι η ανάδειξη καινοτόμων εκπαιδευτικών πρακτικών από την Εκπαίδευση Φυσικών Επιστημών, Τεχνολογίας, Μηχανικής Μαθηματικών και Πληροφορικής έτσι όπως σταδιακά διαμορφώνονται στη σύγχρονη σχολική πραγματικότητα.
Στο πλαίσιο του συνεδρίου θα πραγματοποιηθούν πάνω 60 ομιλίες και 16 εργαστήρια από ακαδημαϊκούς και εκπαιδευτικούς σε θέματα όπως:
- Εκπαιδευτική Ρομποτική
- Εκπαιδευτική Καινοτομία
- Εκπαιδευτική Πολιτική και STEM
- Παρουσιάσεις καινοτόμων εκπαιδευτικών πρακτικών από την Εκπαίδευση Φυσικών Επιστημών, Τεχνολογίας, Μηχανικής και Μαθηματικών (STEM)
- Σενάρια διδασκαλίας μαθημάτων με την αξιοποίηση καινοτόμων εκπαιδευτικών πρακτικών από την Εκπαίδευση Φυσικών Επιστημών, Τεχνολογίας, Μηχανικής και Μαθηματικών (STEM)
- Αξιοποίηση των καινοτόμων εκπαιδευτικών πρακτικών από την Εκπαίδευση Φυσικών Επιστημών, Τεχνολογίας, Μηχανικής και Μαθηματικών (STEM) στη διδασκαλία μαθημάτων στην Πρωτοβάθμια και Δευτεροβάθμια Εκπαίδευση.
- Εκπαιδευτικά Λογισμικά STEM
- Ελεύθερο Λογισμικό (ΕΛ/ΛΑΚ) και καινοτόμες εκπαιδευτικές πρακτικές από την Εκπαίδευση Φυσικών Επιστημών, Τεχνολογίας, Μηχανικής Μαθηματικών και Πληροφορικής.
Για την παρακολούθηση του συνεδρίου απαιτείται εγγραφή στο https://scientix.ellak.gr/engrafes/
Οι ομιλίες του συνεδρίου θα μεταδοθούν μέσω live streaming από την υπηρεσία βίντεο του Πανελλήνιου Σχολικού Δικτύου
Μπορείτε να διαβάσετε ο αναλυτικό πρόγραμμα του συνεδρίου εδώ.
Using videogames in teaching – workshop at Greek Scientix Conference on STEM Education
Project V4T (Videogames for Teachers) aims to promote the use of videogames and mobile apps as additional tools in the teaching process. The project aspires to provide teachers with the necessary skills and competences to integrate and use effectively videogames/apps in education.
A workshop on using videogames in teaching will be organized on September 3, 2018, from 18.30 to 20.00, in the context of the National Scientix Conference on STEM Education that will take place at the National Technical University of Athens (NTUA) premises in Zografou. The workshop is organized by the DAISSy research group of Hellenic Open University and is addressed mainly to teachers in primary and secondary education and educators in general.
During the workshop, the online repository of the videogames and mobile apps, that are most suitable for education, will be presented. For each game/application included in the repository, detailed assessment of its features and services and possible ways to use it with students, are included. Educators attending the workshop will be able to connect to the online repository and comment on any of the reviews they want by submitting their own personal experience or opinion.
Participation in the V4T workshop is free, but requires online registration to the Scientix conference at https://scientix.ellak.gr/. More information about the workshop can be found at https://scientix.ellak.gr/events/v4t-videogames-for-teachers/. Note that it would be useful to bring a laptop or smart phone.
The V4T project is funded by the European Commission under the Erasmus+ Program, Key Action 2 – Strategic Partnerships in Higher Education. For more information about the project, you can visit https://v4t.pixel-online.org/index.php or send an inquiry to the address info@daissy.eap.gr.