News & Events

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V4T – Press release

v4t-logoOn October 31, 2019, the two-year European Erasmus+ project, V4T – Videogames for Teachers (No. 2017-1-ES01-KA203-038370), was completed. The Greek project partner was the DAISSy research group of Hellenic Open University.

The main goal of the project was to address the lack of “digital confidence” observed in a large number of teachers, by providing them with knowledge and enhancing their skills so that they could use videogames and mobile applications as learning tools.

To this end, within the context of the project, the consortium produced the following online intellectual outputs, all of which are freely available via the respective links:

1. An Online Database with 119 records of existing educational videogames and mobile applications, as well as commercial videogames and applications not designed for education but having a clear and strong educational potential. For each game or application the user will find a description and evaluation by expert researchers of the consortium, helpful comments and suggested scenarios for educational use.

Teachers can use the search engine to find the appropriate game or mobile application related to the learning object they want to teach.

The DAISSy research group recommended and evaluated 20 out of the repository’s contents, translating into Greek their educational perspectives. Moreover, DAISSy invited teachers from Greece to visit the online database and provide comments on the contents.

2. The Online Manual for teachers and future teachers with information on how to effectively use videogames and mobile applications with their students. This manual consists of 14 chapters and is available in English, Spanish, Greek, Italian, German and Lithuanian. It has also been published as an e-book entitled “Videogames for Teachers: From research to action” by McGraw Hill Publishing.

Each chapter contains a theoretical framework with the required background on the topic of the chapter, five exemplary practical cases, two real case scenarios and an interactive self-assessment test.

DAISSy research group carried out the research and authored Chapter 6: Educational Videogames: An Overview and Chapter 7: Videogames as Educational Tools.

3. The e-Learning Package that provides teachers and future teachers with basic knowledge of simple programming languages and authoring tools in order to enable them to develop, either on their own or together with their students, educational digital games and educational mobile applications. The e-learning package consists of 3 Modules and is available in English, Spanish, Greek, Italian, German and Lithuanian.

Each module provides the basic theoretical background, references to additional online resources and web material (videos, manuals, etc.), practical exercises and activities for applying the theory to practice, as well as an interactive self-assessment test.

DAISSy research group contributed to the research and authoring of the 3rd Module entitled Programming and authoring tools for developing educational apps, which provides an overview of the technologies and tools available for mobile application development, detailing the App Inventor programming environment and the Augmented Reality web platform Metaverse.

The outputs of the project were presented to educators and university students of Departments of Education during info days held in all participating countries. In Greece, the info day organized by DAISSy research group brought together more than 70 stakeholders, mostly teachers, university students and school students.

More information about the project and its results can be found on the project website.

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Successful completion of the “WEMIN” project coordinated by DAISSy Research Group

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On the 31st of December 2019, the two-year AMIF project WEMIN: Migrant Women Empowerment and Integration came to its completion. Funded by the European Union’s Asylum, Migration and Integration Fund (AMIF-2016-AG-INTE / grant agreement no.776211), it was implemented successfully by partners coming from eight EU Member States (Greece, France, Italy, Spain, Portugal, Ireland, Germany and Sweden). It was coordinated by the DAISSy Research Group of Hellenic Open University (HOU), while the WEMIN activities in Greece were implemented in Athens in collaboration with project partner Olympic Training & Consulting Ltd.

The WEMIN project developed a pioneering model for the integration of migrant and refugee women (MRW) of all ages in the hosting communities of the partner countries. It combined, among others, training, empowerment and mentoring sessions, learning through art, production of guides (on best practices of migrants’ integration and on related policy-making), development of digital educational material (videos) and tools (electronic peer learning platform included), etc. More precisely, the following exploitable results were achieved by the WEMIN project:

Detailed description of 10 good practices in the field of social integration of migrant and refugee women (Guide)

The Guide of good practices on integration of migrants is regarded as a very useful tool for the organizations (NGOs included) dealing with such topics. The good practices identified at national level by all the partners of the consortium were analyzed and included in the list of concrete actions to be carried out in favor of the target group.

The Social Integration of Migrant and Refugee Women – A Guide for Policy Makers

A Short Policy Guide (SPG) was developed with all the significant information presented in the Good Practice Guide in a more cohesive and dense way. It includes scenarios and recommendations on MRW integration. The feedback received from external associated organizations has already been very positive, for they regarded it as a very useful tool for relevant policy-making.

Booklet of “MRW stories of change”

The booklet gathers the testimonies of MRW who have participated in WEMIN activities in the partner countries. Each story is different: some women share their experiences from the integration process in the host communities; others are focused on how the WEMIN project has helped them to improve their lives and there are even some stories where women talk about their past. This document aims to disseminate these women’s voices around Europe, and therefore to contribute to their empowerment.

Peer learning methodology and training materials used during the interventions

A detailed collection of existing training material (in the fields of free language learning software, vocabulary related to social and cultural life, history of the host country, core values of host country, social and cultural life in host country, the European dimension, principles of intercultural communication) has been completed; the material has been uploaded on the online peer learning platform. The WEMIN guidelines for training and the peer learning methodology are a useful basis for such future activities.

Digital training material (videos and e-learning material)

All the digital training material produced during the WEMIN project implementation, will be used in future training activities accordingly. Since, it is uploaded on the WEMIN platform it can be easily exploited by any other interested body in the world, from now and onwards. Using the illustration as communication language proved to be very challenging and interesting.

Methodology and content guide of empowerment and mentoring

The empowerment and mentoring sessions dealt with topics such as job seeking, education system, voting and the electoral system, further education opportunities etc. The methodology implemented by the WEMIN project has been already used in other new projects and initiatives of the partner organizations and the networked stakeholders e.g. within public schools by helping high level migrant students through volunteer tutoring services, during events and info-days as useful tools for teachers, cultural mediators and social workers in reception centers for asylum seekers and refugees, etc. The digital training and empowerment material along with their application guidelines can also be found in the WEMIN peer learning platform.

Workshop plan (methodology and artistic pieces)

The cultural workshops of the WEMIN project aimed to bring together migrant, refugee and local women; they triggered ideas to the women involved for artistic or craft creations. Furthermore, the creations from the cultural workshops turned out to be lovely art pieces. With this regard, they have been exploited as content for exhibitions and/or as content for decoration. The methodology applied for the implementation of the cultural workshops proved to be effective.

Workshop scrapbooks

Impressive scrapbooks have been produced by the partners that correspond to the experiences shared by the MRW and local women involved in the cultural workshops. It is regarded as a tool that matches perfectly with the “booklet of the MRW stories of change” and an excellent basis to showcase the potential of migrant communities and the fruitful results of peaceful co-existence and co-creation within society.

Online peer learning platform

It has played a central role in empowering the WEMIN community (MRW and the host communities) in general, while also it has been used as a focal point for networking, synergy and supporting peer learning. Digital material, communication and other platform tools have always been universally available through desktop or mobile devices, which was critically helpful, especially for the WEMIN target group. Because of the platform modern and friendly appearance, it has been used not only by migrant women and host communities but also by other smaller or larger groups with common interests, like mediators, volunteers etc.

All the WEMIN results and outcomes were presented during the big international closing conference that was organized on 8th and 9th December 2019 by the DAISSy research group of HOU in Athens (Greece). The conference triggered the interest of more than 150 participants, among them scholars, experts and practitioners, representatives of authorities, institutions, organizations and associations, active citizens, and more generally anyone involved in the study, research and practice in the fields of migration, migration policy, empowerment and social integration of refugees, as well as related topics. MRW being beneficiaries of the project actions, attended the conference and its workshops and presented the valuable experiences they have gained through their active involvement in the WEMIN project.

The WEMIN project enhanced the smooth MRW integration into the European cities where they live, enabling them to play a leading role and act as integration multipliers within their families and their circle of contacts. At the same time, the WEMIN actions offered opportunities to stimulate dialogue, intercultural relations and exchanges, while the online peer learning platform was been used to promote learning and networking.

It is noteworthy that the WEMIN project has developed results and tools that can be further exploited and contribute to a long-term impact beyond its implementation period. It is envisaged that the exploitation process will lead to the delivering of new services for MRW, the creation of new teaching and learning opportunities for them, so that to support their social, cultural, political and economic integration into their host country society. The project platform will be maintained by HOU-DAISSy beyond the completion of the  project (https://culturalmediators.eu/wemin-platform/register/). This allows all interested bodies to use it e.g.  staff of oganisations working for the benefit of  migrants and refugees integration (such  as social workers, cultural mediators, teachers/tutors, etc.).

You can be informed in detail about the WEMIN project and access its outputs by visiting www.wemin-project.eu or by following #WEMIN.

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DCDS – Press release

DCDS-logoOn December 31, 2019, the two-year European Erasmus+/KA3 project DCDS – Digital Competences Development System (No. 590141-EPP-1-2017-1-BE-EPPKA3-PI-FORWARD), was completed successfully. The Greek project partner was the DAISSy research group of Hellenic Open University.

The main objective of the project was to address the digital skills needs of the low-skilled adults by providing non-formal training in five European countries (Italy, Spain, Greece, Romania and Latvia). In detail, within the context of the project, the consortium produced the following key outputs, all of which are freely available via the respective links:

 

1. The Digital Competences Development Methodology (DCDM), fully compliant with the DigComp 2.1 framework, for the development of digital competences and related transversal skills of adults.The DAISSy research group contributed to the specification of the DCDM, the instructional design, the design of the self-assessment tool, and to the production and translation of digital content in Greek.

2. The personalized online Digital Competences Development Environment (DCDE) consisting of the following modules:

  • Self-assessment tool that allows adults to identify gaps in basic digital competences.
  • Recommender tool that enables trainees to identify the training offers that best match their needs.
  • Online tools for the management of trainees’ profiles and the definition of flexible learning pathways that combine training modules.
  • Online learning application with gamification features and the DCDS game.
  • Multilingual digital open educational resources, and
  • Validation and certification of digital and transversal competences.

The DAISSy research group developed the multilingual DCDE environment and the accompanied technologies (self-assessment tool, recommender tool, DCDS game, etc.), created learning materials and embedded the interactive learning resources into the DCDE platform.

3. Personalised blended non-formal trainings composed by training modules to meet individual learning needs, which combine online learning with face-to-face support sessions by e-facilitators.

The training offer is structured into 4 learning paths, made of a total 64 learning units organized into 19 thematic modules, which are designed to achieve all the 95 identified learning outcomes covering all 21 DigComp competences (proficiency levels 1 and 2). Additionally, the evaluation system used addresses learning assessment (both formative and summative) and competence validation with the issuing of badges and course quality evaluation.

The DAISSy research group contributed to the definition of learning outcomes, thematic modules, learning units and the learning paths. It also implemented the piloting activities in Greece, employing 3 trainers that supported the enrollment of 58 learners to the DCDS course.

4. Trainer handbook and guide for implementing the methodology to assist the trainers and the training providers in planning and delivering flexible and modular training offers.

The DAISSy research group developed DCDS Teacher & Learner Guides for the DCDE environment. These user-friendly and rich in graphics guides facilitate teachers and learners respectively to navigate and exploit the potential of the DCDE environment.

E. Policy Influence Toolkit for training providers and policy recommendations based on data analysis for further exploitation and transfer by policy makers on e-inclusion, adult education and Digital Skills Agenda;

The DAISSy research group contributed to both of the aforementioned outputs, enhancing them with the state of the art in the EU and in Greece. It also translated the policy recommendations into Greek and shared it with the engaged Greek stakeholders.

DAISSy research group disseminated information about the project using its communication channels and presented its outputs to policy makers, VET providers, market representatives and low skilled learners during the two DCDS Multiplier Events that were organized in Greece.

More information about the project and its results can be found on the project website.

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DCDE mentioned in EU Digital Neighbourhood Instrument

DCDS-logoDigital transformation should promote the participation of everyone, in all aspects of society. The implementation of digital technologies must not lead to the exclusion of individuals or segments of the population. A mobilising, integrative and inclusive approach to participation is important to allow for balanced opinion making.

Access to ICT (Information and communications technology) and Broadband connection alone will not sufficiently bridge the existing gap. Additional support for existing and new training and retraining programs for development of digital skills is crucial.

The booklet “Digital Neighbourhood Instrument” describes the experience of the members of Digital Transition Partnership and the practical experience of two models for providing access to digital services. The two models are used in Helsingborg, Sweden and Sofia, Bulgaria.

The platform DCDE, which was developed by the DAISSy research group of the Hellenic Open University as part of  project DCDS: – Digital Competences Development System, is included in the booklet as a good example of training in digital competences. DCDS provides the following:

  • A self-assessment tool (SAT),
  • Different learning paths (LP) based on DigComp competences,
  • Assessment tests,
  • Badges that learners will earn by passing the tests at the end of each module or learning path,
  • Forum service to communicate with teacher and peers.

The booklet is available here!

You can find more about project DCDS here: http://www.dcds-project.eu/
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44% of Greeks find libraries “very useful” !

biblio-logo44% of Greeks find #libraries “very useful”.

The DAISSy Research Group of the Hellenic Open University (HOU) agrees that libraries are very useful to everyone! That’s why it is working to equip library staff with the #digitalskills they need for the future!

Find all the “Libraries and Skills” factsheets on Public Libraries 2030 website.

This is included in “BIBLIO: Boosting digital skills and competences of libraries in Europe” European project under implementation by HOU-DAISSy Reasearch Group (project partner in Greece), which is funded by ERASMUS+ (Key Action 2) programme of the European Union.

For more information about the BIBLIO project and HOU-DAISSy, please check:

Facebook: @DAISSyResearchGroup, @DigitalBiblio
Website  : http://daissy.eap.gr
Email      : info@daissy.eap.gr

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Webinar Week: Blended and Online Education

WEBINAR WEEK

7-9 April 2020

Theme: Blended and Online Education

Organized by the EMPOWER expert group of EADTU

A consensus is emerging that blended education, a term that embraces various combinations of classroom presence and online study, will become the most common approach to teaching and learning in higher education.

Technology is now widely accepted as a normal part of university education, by both students and teachers, and is seen by many as the solution to problems such as scaling up with limited funding. The adoption of MOOCs and fully online education by high-ranked universities has reduced the negative view of technology in higher education. To support these changes, most universities have “eLearning centres” of some kind, with professional “learning technologists/instructional designers” who work with teachers to create and deliver blended and fully online courses. (EMPOWER, EADTU, 2020).

In this webinar week we explore good practices and new developments in the field of blended and online education.

Prof. Achilles Kameas of Hellenic Open University will give a lecture on Combined use of MOOC, eLearning and workplace learning to support professional development – the case of project MuSA.

Participation to the webinar is free of any charge. If you are interested in attending, you can see the webinar programme and register here !

 

 

 

 

 

 

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Έρευνα για τις επιχειρηματικές προοπτικές των αρχαίων Ρωμαϊκών διαδρομών

leadToRomeΣτο πλαίσιο του Ευρωπαϊκού έργου Erasmus+ με τίτλο Roman Routes: All Routes lead to Rome, στο οποίο Έλληνας εταίρος είναι η ερευνητική ομάδα DAISSy του Ελληνικού Ανοικτού Πανεπιστημίου, διεξάγεται επιστημονική έρευνα με στόχο να καταγραφεί και να αναλυθεί το επίπεδο της γνώσης των νέων σχετικά με τις επιχειρηματικές και τουριστικές προοπτικές και ευκαιρίες που προσφέρουν οι περιοχές που γειτνιάζουν με τις αρχαίες Ρωμαϊκές διαδρομές στην Ευρώπη.

Η συμμετοχή σας στην έρευνα αυτή θα είναι πολύτιμη για να μπορέσουμε να αναπτύξουμε κατάλληλο ανοικτό εκπαιδευτικό υλικό που θα ενισχύσει τις γνώσεις και τις δεξιότητες όσων ενδιαφέρονται να δράσουν επιχειρηματικά εντός του δικτύου των αρχαίων Ρωμαϊκών δρόμων. Για τον λόγο αυτό σας προσκαλούμε να αφιερώσετε λίγα λεπτά για να απαντήσετε σε αυτό το ανώνυμο ερωτηματολόγιο.

Τα αποτελέσματα της έρευνας θα δημοσιευθούν και θα παρουσιάζουν τη συνολική χαρτογράφηση του δικτύου των αρχαίων Ρωμαϊκών διαδρομών στη σημερινή εποχή, αναλύοντας ταυτόχρονα τις δυνατότητες που προσφέρονται για την αξιοποίηση της υφιστάμενης πολιτιστικής κληρονομιάς, τη λήψη επιχειρηματικών πρωτοβουλιών και την τοπική ανάπτυξη.

Σας ευχαριστούμε εκ των προτέρων για τη συμμετοχή σας!

Αν θέλετε να μάθετε περισσότερα για το έργο Roman Routes, επικοινωνήστε με την ομάδα DAISSy.

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EUHeritage project report: Skills profile for European Cultural Heritage

euhe-summaryThe first report of EUHeritage on Skills profile analysis is out! The DAISSy research group of Hellenic Open University, partner of EUHeritage project, participated actively in the research by conducting desk research, quantitative research (survey) and qualitative research (interviews) with professionals from the cultural sector in Greece.

The current research was carried out in the period February-September 2019 as part of the project Skills for promotion, valorisation, exploitation, mediation and interpretation of European Cultural Heritage.

The report presents the data collected by the research analysis at European level.

 

 

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Presentation of STEAMonEdu project during the 1st STE(A)M IT co-creation workshop on integrated STEM education

Project STEAMonEdu was presented by Achilles Kameas during the 1st STE(A)M IT co-creation workshop on integrated STEM education, which was organized in the context of 38th Science Projects Workshop in the Future Classroom Lab. The event took place on 28 February 2020.

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The STE(A)M IT project aims to (1) create and test a conceptual framework of reference for integrated STE(A)M education; (2) develop a capacity building programme for primary schools teachers and secondary STEM teachers, based on this framework, with a particular focus on the contextualization of STEM teaching , especially through industry-education cooperation, and (3) further ensure the contextualization of the integrated STEM teaching by establishing a network of guidance counsellors/career advisors in schools promoting the attractiveness of STEM jobs to their classes.

You can find out more about the STE(A)M IT project:

More than 45 participants, mostly teachers and educational policy makers, from several European countries and Canada joined online, watched presentations, exchanged chats and participated in online surveys. Interesting results came up regarding the challenges and problems faced, among others, when trying to put STE(A)M education in practice or when attempting to assess what the students have learned. Other important topics were how to connect STE(A)M education with real-life problems and how to persuade students to pursue STEM-related careers.

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Achilles presented the aims and objectives of the STEAMonEdu project, focusing on the approach that puts teachers and educators, both from formal and non-formal education, at the center of its approach. He presented the expected project outcomes, which include competence-based tools, online tools and tools for policy makers.

All presentations given during the event will be uploaded here: http://www.scientix.eu/spw38-at-fcl.

You can find out more about STEAMonEdu:

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Individual learning accounts in the 2020s

A high-level event for policymakers, government, educators, and industry

Οn 18 February 2020, ALL DIGITAL, with the support of JP Morgan, organized in Brussels a very important event on “Individual Learning Accounts (ILAs) in the 2020s”.

OECD defines ILAs as “virtual, individual accounts in which training rights are accumulated over time. They are virtual in the sense that resources are only mobilised if training is actually undertaken”; OECD states that “ILAs were originally introduced with the objective of boosting individual choice and responsibility with regards to training and to increase competition among training providers and thus the quality and relevance of training provision.”

The new President of European Commission, Ursula von der Leyen, in her Mission Letter to Commissioner Nicolas Schmit, mentioned ILAs explicitly: “You will lead the work on implementing and updating our skills agenda, focusing on identifying and filling skills shortages and supporting reskilling as part of the just transition. You should explore the idea of individual learning accounts for people of working age, enabling adults to accumulate training entitlements and use them for quality-assured training.”

Renato Sabbadini, the CEO of ALL DIGITAL, opened the event and set the ground for the issues under debate. Then, Nicolas Schmit, the EU Commissioner himself, and OECD Director Stefano Scarpetta delivered very interesting keynote speeches. The former talked about the importance of up-skilling and re-skilling of millions of EU citizens in the next few years (“a revolution”, as he called it), while the latter presented the OECD report titled “ILAs: Panacea or Pandora’s Box”. MEP Eva Maydell, French Minister Antoine Saint-Denis, LLP Director Brikena Xhomagi and Business Europe Senior Advisor Robert Plummer participated in a panel of experts moderated in an excellent way by Hanka Boldemann of JP Morgan Global Philanthropy and debated the importance, usefulness and applicability of ILAs. Prof. Achilles Kameas, Chairman of the Board of ALL DIGITAL took the opportunity to present the role that AD has been playing in the personal and professional development of European citizens regarding digital competences, concluding that “ILAs can prove to be an important business opportunity for AD members, that is why AD is going not only to closely follow the issue, but will become an active player in the coming months”.

The event was attended by approximately 70 people, among them several EU officers, industry representatives and other key stakeholders interested in upskilling, reskilling, digital skills and professional development in general.

 

 

You can find out more about the event here:

https://all-digital.org/events/ilas-in-2020s/

You can watch a recording of the event here:

https://www.youtube.com/watch?v=Ob2kOw4F-xQ

You can find out more about ILAs here:

https://all-digital.org/individual-learning-accounts/