International Conference on Interactive Mobile Communication, Technologies and Learning
30 November – 1 December 2017, Mediterranean Palace Hotel, Thessaloniki, Greece
The 11th International Conference on Interactive Mobile Communication Technologies and Learning, IMCL2017, is part of an international initiative to promote technology-enhanced learning and online engineering world-wide.
The IMCL2017 conference will cover all aspects of mobile learning as well as the emergence of mobile communication technologies, infrastructures and services and their implications for education, business, governments and society.
The IMCL2017 actually aims to promote the development of mobile learning, to provide a forum for education and knowledge transfer, to expose students to latest ICT technologies and encourage the study and implementation of mobile applications in teaching and learning.
The conference will also aims to stimulate critical debate on theories, approaches, principles and applications of mobile learning among educators, developers, researchers, practitioners and policy makers.
You can read more information here.
Workshop on Advances on Digital Cultural Heritage
Chairs: Marinos Ioannides, Žarnić Roko and João Martins
Venue: Funchal, Madeira Island, Portugal; 28th June 2017
In recent years, the use of digital approaches has seen rapid progress in many different areas, including cultural heritage applications. The goal of this unique workshop is to present a selection of recent advances, some of which are already used in the cultural heritage domain while others have a high potential for it. Therefore, the selected papers will take into account how these current novel digital technologies, particularly on the 3D documentation in Cultural Heritage will a) raise awareness in society for the documentation and protection of tangible CH assets, b) reach professionals in the area of standardisation, c) propose new efficient methods for the use and re-use of 3D data, d) recommend new metadata and semantics’ for the holistic documentation of 3D assets; e) promote intercultural and interdisciplinary cooperation; f) offer new methods and systems for the archiving of 3D assets in CH and g) support with link data and new ontologies a more efficient multimodal documentation.
Expected contributions include technical papers (presenting recent advances on Digital Cultural Heritage) and project papers (describing Digital Cultural Heritage major outcomes).
Selected and presented papers will be published as a chapter in a Springer-Nature book (Advances on Digital Cultural Heritage) reflecting the breakthroughs and future perspectives of Digital Cultural Heritage. The book and all the papers will be indexed in the ISI Citation Index, Scopus, EI Engineering Index, Google Scholar, DBLP, etc.
The workshop will be co-allocated with the 23rd ICE/IEEE ITMC Conference (http://www.ice-conference.org
What will happen to museums when digital technology shows its full potential? What features will the museum of the future have? How will it seize the opportunities offered by digital innovation? What competencies does this industry need to keep museums relevant from the twentieth century to the present? To understand what role the digital driver is playing in the modernization of the industry, we asked these questions to ten internationally renowned European museums, where varying types and sizes of collections are conserved.
Read more here!
The importance of Artificial Intelligence is underlined by the fact that it is nowadays being embraced by a vast majority of research fields across different disciplines, from Engineering Sciences to Economics and Medicine, as a means to tackle highly complicated and challenging computational as well as cognitive problems. Being one of the main streams of information processing, Artificial Intelligence may now offer solutions to such problems using advances and innovations from a wide range of sub-areas that induce thinking and reasoning in models and systems.
The general focus of the conference is to present different perspectives on how Artificial Intelligence may be applied and offer solutions to real world problems, serving the study, analysis and modelling of theoretical and practical issues. The primary target of AIAI 2017 is to present highly novel research papers describing innovative algorithms, systems, tools and techniques, as well as proposing advanced prototypes in the area of Artificial Intelligence. General survey papers indicating future directions and professional work-in-progress reports are of equal interest. Acceptance will be based on quality, originality and practical merit of the work.
Authors are invited to submit original research contributions or experience reports. Submitted papers must present unpublished work, not being considered for publication in other journals or conferences.
Submission Deadline: 30 April 2017
Notification : 28 May 2017
Read more info here!
PLUGGY is organizing the Workshop “Plug into Cultural Heritage” as part of the 9th International Conference on Intelligent Technologies for Interactive Entertainment – INTETAIN 2017 that will be held in June 20–22, 2017 in Funchal, Madeira, Portugal.
About the workshop:
What is cultural heritage? How can society become more actively involved in cultural heritage activities, not only as an observer but also as a contributor to the definition of heritage? Cultural heritage is considered an important precondition for genuine sustainability. However, existing applications for heritage dissemination do not really create heritage communities. Adequate ICT tools are necessary to support citizens in their everyday activities in shaping cultural heritage and be shaped by it. Social platforms offer potential to build such networks, but can be further exploited for heritage promotion. Technology could help better in providing a seamless integration of cultural heritage in people’s everyday life.
The Workshop “Plug into Cultural Heritage” aims to bridge this gap by exploring on necessary tools and challenges to allow citizens to share and obtain local heritage knowledge.
We invite contributions relevant to cultural heritage (tangible, intangible and natural) such as literature studies, user studies, design concepts and position papers. Topics include but are not limited to:
- Technology design and evaluations incl. augmented and visual reality, collaborative games, locative multimedia and mobile HCI in general;
- Opportunities and challenges for community involvement incl. special interest groups such as the elderly and migrant communities;
- The role of current social media in cultural heritage awareness.
Paper Submission deadline: 14 April 2017
Notification: 5 May 2017
Camera-ready deadline: 22 May 2017
Start of Conference: 20 June 2017
End of Conference: 22 June 2017
For more information regarding the publications and the submissions, kindly download the official invitation, clicking here.
About the INTETAIN 2017:
The 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017) celebrates the future of Interactive Entertainment by inviting researchers to submit contributions around developments and insights in art, design, science, and engineering regarding novel entertainment-focused devices, paradigms, reconceptualisations, and reconfigurations of entertainment experiences.
You might take a closer look at: http://www.intetain.org/
TEI of Thessaly, in collaboration with DAISSy research group of Computer Institute and Press “Diophantus”, with the support of European Network Telecentre Europe AISBL, are organizing a training seminar on the topic of using social media in career and job management. The speakers are Dr. Leonidas Anthopoulos, Assoc. Professor at TEI of Thessaly and Ms Nefely Kamea, TE collaborator and Digital Changemaker. The seminar is part of H2020 project i-Linc.
When: Friday 31 – 3 – 2017 (Starting time 10:00)
Where: Laboratory Ε3, Dept. of Business Administration
On 9-10 March, 2017, 58 participants gathered in Brussels for the Telecentre Europe’s seventh General Assembly, followed by a more informal membership meeting.
During the formal part, the representatives of 35 member organizations voted on approval of the 2016 Report and budget, as well as the Action plan and budget for 2017. The new Board was elected for the next 2 years (see more about it here); and the new network members were presented.
We are pleased to welcome eight new organisations that have joined the Telecentre Europe network during the last year:
- Global Libraries – Bulgaria Foundation (Bulgaria)
- Centre of Technical Culture Rijeka (Croatia)
- Network Punt TIC Media & Learning Association (Spain)
- Open Group (Italy)
- 21st Century Competence Center (Germany)
- Extremadura Popular Universities Association (Spain)
- Girls Code Fun (Poland)
- DAISSy Research Group – Computer Technology Institute & Press “Diophantus” (Greece)
After the formal parts of the General Assembly, a more informal membership meeting was held, during which the delegates were updated on Telecentre Europe’s projects and programmes and had a chance to network, discuss certain topics, and share their opinions.
During the first session, delegates learned about the results of the annual members’ survey, got introduced to the strategy renewal and the rebranding plan. The rebranding plan was met with great enthusiasm, as, according to members, it reflects well the challenges of the times and the organisation’s role in digital empowerment and transformation. You will hear more about it in the coming months.
Other sessions included the presentations of the annual awards; next annual conference, which will be held in Barcelona in October 2017; new re-launched Study Visits programme for member organisations; and the overview of the Telecentre Europe’s flagship Get Online Week campaign, during which National Partners talked about the benefits of the campaign for their communities and organisations and shared their strategies and tips on creating partnerships and engaging users.
Delegates also had the opportunity to engage in thematic discussions with other members sharing similar interest in exploring or specializing in one of the topics: Employability, STEM awareness raising and training, Basic Digital Skills, Coding, and Digital Media Literacy. The topics were chosen based on the clustering survey conducted before the meeting. The purpose of the clustering is to provide better understanding of members’ expertise and hence allow more effective, tailored communication to members and targeted services.
On the second day, the delegates took part in two workshops, each based on the collaboration of Telecentre Europe member organisations: CodeMob and Youth e-Perspectives (YeP).
At the CodeMob validation workshop, the project partners presented the methodology and curricula for the 2 courses: on coding and on the effective use of mobile devices. The CodeMob project is aimed at improving the training capacity of telecentres by developing two courses and preparing e-facilitators who will further train end users in the four participating countries. The ultimate goal is with the training to enhance skills of unemployed youth and thus increase their employability.
The session was moderated by Telecentre Europe and Technical University of Dortmund with the support of project partners. Interface3 (Belgium) and Telecentar (Croatia) presented the coding course; ComNet (Hungary) and El Teb (Spain) – the course on mobile devices. After the presentations, the methodology and the curriculum were discussed and validated by the participants. The project is not finished, and now the partners are preparing the Do It Yourself toolkit for organisations who would want to use these curricula in their language and context. As stands from the name, it will contain guidelines on how to localize the training curricula, present tips and tricks on promotion and attracting the users, so stay tuned.
The other workshop was devoted to the YeP project, which targets young people and teaches them how to use digital media to address important societal issues, such as the refugee crisis and migration. The objective of the workshop was to disseminate the project’s main outputs: the “Find-Tell-Act” methodology and the Guidelines, designed for other organisations, which want to apply the methodology in their work with young people.
All four project partners played an active part in the workshop: Telecentre Europe moderated the session, MAKS vzw from Belgium explained the methodology and training, El Teb from Spain presented the online platform and the blog, and Telecentar from Croatia facilitated the discussion.
However, the main actors of the workshop were the young people from Spain and Belgium, who had taken part in the training and shared their experiences of the project explaining how the project enhanced their skills and changed their outlook on life in general and migrants in particular. They have presented their own and their peers’ moving digital stories of refugees and migrants, which were created as a result of the training and touched the hearts of the audience. It was a credible proof of the importance of such projects in fostering tolerance and empowering young people to be active citizens and to search for solutions.
Both workshops presented opportunities for questions from the audience, discussions on the presented methodologies, their benefits and challenges while deploying in other countries, and further dissemination efforts. All the details will be available on the projects’ websites.
Σχολείο ΔΥ 2016
«Internet of Things / STEM education»
12-18 Δεκεμβρίου 2016, Παράρτημα ΕΑΠ, Αθήνα
Τα Συστήματα Κινητού και Διάχυτου Υπολογισμού (ΣΔΥ) (Mobile and Pervasive Computing Systems) επιτρέπουν την πρόσβαση και χρήση πληροφοριών και υπηρεσιών οπουδήποτε, οποτεδήποτε και με τον καταλληλότερο τρόπο, ενισχύοντας σημαντικά τις ανθρώπινες δραστηριότητες και τροποποιώντας δραματικά κάθε πτυχή της καθημερινής μας ζωής. Οι υπηρεσίες που παρέχουν τα συστήματα αυτά είναι «εξαφανισμένες» μέσα στο περιβάλλον στο οποίο διεξάγονται οι δραστηριότητες τις οποίες εξυπηρετούν – παρέχονται δε με τρόπο έξυπνο, προσαρμοζόμενο, διαρκή, διακριτικό και ασφαλή. Η σχεδίαση των ΣΔΥ απαιτεί τη συνθετική εφαρμογή γνώσεων που προέρχονται από γνωστικά αντικείμενα όπως κατανεμημένα συστήματα, λειτουργικά συστήματα, μηχανική λογισμικού, ασύρματα δίκτυα, δίκτυα κινητού υπολογισμού, τεχνολογία συσκευών, τεχνολογία αισθητήρων, ενσωματωμένα συστήματα, τεχνητή νοημοσύνη, γνωστική επιστήμη, επικοινωνία ανθρώπου-μηχανής κα.
Το 2ο Σχολείο του Προγράμματος Μεταπτυχιακών Σπουδών «ΣΔΥ – Συστήματα Κινητού και Διάχυτου Υπολογισμού» του Ελληνικού Ανοικτού Πανεπιστημίου θα βοηθήσει τους συμμετέχοντες να εμβαθύνουν στις τεχνολογίες του Διαδικτύου των Πραγμάτων (Internet of Things) και στις εφαρμογές του Κινητού και Διάχυτου Υπολογισμού στην Εκπαίδευση (STEM education).
Περισσότερες πληροφορίες για το σχολείο και τους τρόπους συμμετοχής, μπορείτε να διαβάσετε εδώ http://sdy.eap.gr/school2016/
Smart Cities: Recent Trends, Methodologies, and Applications
Worldwide forecasts indicate that the size and population of cities will increase even further.is immense growth will put a strain on resources and pose a major challenge in many aspects of everyday life in urban areas, such as the quality of services in the medical, educational, environmental, public safety, and security sectors, indicatively. us, novel methods of management must be put in place for these cities to continue to be sustainable.e wide adoption of pervasive and mobile computing systems gave rise to the term of “smart cities,” which implies the ability of sustainable city growth by leading to major improvements in city management and life in the above-mentioned sectors and other aspects such as energy efficiency, traffic congestion, pollution reduction, parking space, public safety, and recreation.is has been made possible in recent years due to the widespread availability of commodity low-power sensors, smart phones, tablets, and the necessary wireless networking infrastructure, which, along with technologies such as AI and management of big data, may be utilized to address the challenges of sustainable urban environments.
In this special issue, articles regarding the use of technologies, methodologies, and applications for smart cities are invited. Authors are encouraged to submit articles mainly describing original research, presenting results that advance the state of the art and fuel more efforts in the future. Review articles are also welcome.
Potential topics include but are not limited to the following:
- Eabling technologies for smart cities
- Smart city communications infrastructure
- Smart cities data storage, ownership, and access methods
- Ubiquitous sensing and actuation
- Service discovery and composition
- IoT architectures, protocols, and algorithms in smart cities
- ICT solutions for eco-cities (for environmentally friendly transportation, waste management, eco-friendly buildings, etc.)
- Intelligent transportation systems and vehicular networks
- Smart sharing systems and sharing economy
- Smart urban health care
- Reliability, security, safety, privacy, and trust issues
- Smart energy grid
- Smart homes for elderly citizens
- Data management and big data in smart cities
- Crowdsensing and crowdsourcing
- Trends and challenges in smart cities
Authors can submit their manuscripts through the Manuscript Tracking System at http://mts.hindawi.com/submit/journals/wcmc/srtma/.
Download the call here.
2nd International Conference on Digital Challenges for Museum Experts
25 November 2016, Athens
The DAISSy Research Group of the Hellenic Open University (http://daissy.eap.gr), in collaboration with the Hellenic National Committee of the International Council of Museums ( http://network.icom.museum/icom-greece/ ), is organizing for the second consecutive year the International Conference entitled “DC-Me 2: Digital Challenges for Museum Experts”, on Friday 25th November 2016 at the Electra Metropolis Hotel, 15 Mitropoleos street, Athens.
The Conference is supported by the project “Mu.SA: Museum Sector Alliance”, which was approved recently in the European Framework of Erasmus+ / Sector Skills Alliances. The HOU is the coordinating partner of the project, in which participate 11 more partners from Greece, Italy, Portugal and Belgium. The project involves researching and recording the digital skills and competences of the museum professionals, profiling the new occupational roles and developing the corresponding professional development training programs. The aim is the provision of high quality training programmes in digital skills and e‐competences to the personnel of European museums and the Culture sector in general.
In the conference sessions, the emerging needs regarding digital and transferable competences of the Museum professionals will be recorded, due to the constant evolution of Information and Communication Technologies (ICT) and the increasing adoption of ICT technology by the Museums and other cultural organizations. Speakers from Greece and the project countries will present the cultural Agenda of Europe through the European strategies for a Cultural and Creative Europe, the emerging occupational profiles in the Museum sector and contemporary case studies of training culture professionals in digital and transferable competences. During the round tables included in the last session, conference participants will have the opportunity to actively contribute to the conference topics and discussions.
The conference is addressed to cultural heritage institutions and professionals in the Culture sector (staff, managers, board members, and policy‐makers), vocational educational and training organizations (VET), students, social partners and everyone interested from the ICT and Culture sectors and industry.
For more information about the Conference you can contact the Mu.SA Project Leader, Dr. Achilles Kameas, Associate Professor, or the Organizing Committee at: firstname.lastname@example.org.
You can read more information in conference’s site here.