CRITON

CRITON

  • Info

    Title Prediction of e-learners’ progress and timely assessment of the achievement of learning outcomes in Lifelong Learning

    Acronym CRITON

    Framework Development of Innovative ICT-based content, services, pedagogies & practice for Lifelong Learning (Key Activity 3)

    Project Number 530945-LLP-1-2012-1-GR-KA3-KA3MP

    Start – End Date 01/01/2013 – 31/12/2014

    Duration 24 months

    Instrument / Type KA3 Multilateral Projects

    Funding Agency EU-EACEA

    Total Project Funding 358.896 €

    Project Homepage http://hermes.westgate.gr/criton/

    Status Completed

Description

CRITON aims at developing an integrated system that will provide prediction of summative assessment derived from formative assessment. The system will be enriched with social networking tools which will facilitate the communication among tutors and learners. Using the CRITON platform the tutors will be able to predict learning outcomes and support learners with additional educational material.

The goal of the proposed project is to provide a modern web based environment that will allow the timely assessment of the achievement of learning outcomes, thus supporting the realization of efficient personalized learning paths.

The aims are (a) to support the monitoring of learners’ progress and provide indicators of successfully achieving learning outcomes, (b) to support the assessment of learning paths, (c) to provide a means for interaction between learners and tutors, and (d) to exploit social networks in order to avoid exclusion resulting from underachievement of learning outcomes.

Project Outcomes

The main outcome of the proposed project will be a web based platform that will record learners’ progress and provide tools for analyzing their performance and estimating the chances of finally achieving the planned learning outcomes. The assessment platform will be targeted to learners, tutors and educational organizations of different levels (secondary education, tertiary education, vocational training, and lifelong learning). It will also include social networking tools and tools for assessing future learning needs.

In addition, the project will produce :

  • Comparative studies on assessment methods for different levels of education and on the pedagogical approaches that could adopt them
  • Training material on assessment practice and on using the platform,
  • Reports on the outcome of user tests of the platform,
  • A guide presenting the exploitation results together with the findings and conclusions of the project to be used as the main exploitation means since it will be distributed to all interested stakeholders and potential beneficiaries.
  • 14 dissemination events –two per partner- together with project leaflets
  • A project portal serving as a main promotional tool

The final project conference (and the corresponding book of proceedings) organized in Greece, which will present project’s outcomes, findings and recommendations.

Publicity

Newsletters
Dissemination Material
Publications

other

Ιnternational CRITON conference in Patras

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Assessment
Learning Outcomes
Prediction

TIPS

TIPS

  • Info

    Title T-learning to Improve Professional Skills for intercultural dialogue

    Acronym TIPS

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 134119/LLP/2007/IT/LMP

    Start – End Date 01/11/2007 – 31/10/2009

    Duration 24 months

    Instrument / Type Development of Innovation

    Funding Agency EU-EACEA

    Total Project Funding 388.415,25 € (Funding Rate 75%)

    Project Homepage http://www.forcom.it/tipsproject/ (inactive link)

    Status Completed

Description

The European Parliament and the Council of the European Union have declared 2008 as the “European Year of Intercultural Dialogue”. In this framework cultural mediators play a key role in the social integration process of immigrants.

TIPS project has realized an innovative training course based on T-learning methodology and by merging TV-learning, E-learning and M-learning. The training course has been addressed to people who were interested in working in the exciting new field of cultural mediation by providing practical skills and theoretical knowledge.

Project Outcomes

The main products of the project are :

  • Comparative research conducted in five European countries focusing on cultural mediators’ training needs.
  • The TV-learning platform, the M-learning platform and the E-learning platform.
  • Different Learning Objects produced and tailored for each platform.

Publicity

Newsletters
Dissemination Material

PUBLICATIONS

Papers

Events

Workshops

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Social Work
Social Dialogue
Cultural Mediation
ICT in Education
Lifelong Learning
Open and Distance Learning

VAB

VAB

  • Info

    Title VAluing experience Beyond the University

    Acronym VAB

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 2009-1-FR1-LEO05-07330

    Start – End Date 01/10/2009 – 30/09/2011

    Duration 24 months

    Instrument / Type Transfer of Innovation

    Funding Agency EU-EACEA

    Total Project Funding 230.000 € (Funding Rate 71%)

    Project Homepage http://www.vab-univ.eu

    Status Completed

Description

Many European countries are faced with high levels of unemployment among youngsters. Universities around the European Union have tried to bridge the gap between the knowledge they deliver and the demands of the labor market. In this perspective, they have tried to express their diplomas in terms of skills and competences. This is one of the key points of the recent reform LMD (Licence, Master, Doctorate) to propose a common framework to European universities to enhance transparency and mutual recognition of the diplomas and as a result the validation of their students’ skills and competences. The main reproach made to youngsters is to lack of a professional experience.

The VAB project aims at proposing a pedagogical tool together with an e-training to allow University teachers to take into account in the evaluation of their students any competences acquired via non-formal/formal learning outside university. The VAB project will enable teachers to value the personal, social and professional experience acquired by their students beyond the University in order to enhance their professional integration. The expected impact of the VAB project is a better preparation of teachers/trainers working at the University to answer the labor market’s needs.

Project Outcomes

The main results to be achieved through the VAB project are :

  • A pedagogical tool, a portfolio.
  • A digital pedagogical tool, an e-portfolio.
  • An e-training course.
  • Reports on the experimental use of the e-portfolio.< /li>
  • Networks of teachers/trainers, universities/training bodies, experts in lifelong learning and professionals of the labour market.
  • Newsletter and website for the dissemination of the results;
  • Articles and publications on the results achieved.

Publicity

Newsletters
Dissemination Material

PUBLICATIONS

Papers
Reports
Questionnaires

Events

Conferences
Workshops
Meetings

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Lifelong learning
Skills
Non-formal/formal Learning
Competences
Pedagogical Tool
e-portfolio
Career Enhancement

PIN

PIN

  • Info

    Title ProInterNet

    Acronym PIN

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 504025-LLP-1-2009-1-ES-LEONARDO-LNW

    Start – End Date 01/01/2010 – 31/12/2012

    Duration 36 months

    Instrument / Type Thematic Network

    Funding Agency EU-EACEA

    Total Project Funding 575.423 € (Funding Rate 75%)

    Project Homepage http://www.ubique.org/pin/, http://e-jobs-observatory.eu/

    Status Completed

Description

PIN is a network project that will contribute to the main objectives of the Leonardo program as laid down in policy documents, starting with the Copenhagen process. In particular, its aim is to improve the transparency, information and guidance systems with regard to competence and qualifications at European level for Internet professions.

PIN will improve employability, reduce skills shortages on the EU labour market, improve the quality of VET and make VET in the field of Information and Communications Technology (ICT) more transparent and comparable at European level. Thus, all target groups addressed by the network project will benefit. By continuously involving relevant stakeholders throughout the project phase, a true critical mass will be reached.

Project Outcomes

The outputs, results and products will be:

  • Strong and lasting links between complementary institutions
  • Normalized job profiles / qualifications / educational content definition processes
  • A supporting web-based information exchange platform
  • Recommendations to stakeholders

Publicity

Newsletters
Dissemination Material

PUBLICATIONS

Papers

Events

Conferences

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Lifelong Learning
Labor Market
ICT skills
Internet Related Jobs
Internet Job Observatory
SMEs

eCult Skills

eCult Skills

  • Info

    Title eSkills for Future Cultural Jobs

    Acronym eCult Skills

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 2013-1-GR1-LEO05-13884

    Start – End Date 01/10/2013 – 30/09/2015

    Duration 24 months

    Instrument / Type Multilateral Project for Transfer of innovation

    Funding Agency EU – Greek State Scholarships’ Foundation (IKY)

    Total Project Budget 334.581,00 €

    Total Project Funding 250.934,00 €

    Project Homepage http://groupspaces.com/eCult/

    Status Completed

Description

The eCult Skills Project will address the shortage of skilled professionals with ICT qualifications in the Cultural sector. It will analyze the market needs, the existing trainings available for the different competences, and define a professional standard in the participating European countries. To make qualifications and profiles more comparable, it will refer the identified skills and competences according to the European Frameworks EQF/e-CF. As a consequence, employment of Culture professionals and their mobility across Europe will be reinforced.

New challenges in Culture sector professions call for new initiatives, flexibility and adaptability. Culture Industry development policies need to place strategic goals of a broader context, seeking enhanced quality of service that will enforce the existing workforce and eventually attract young people to the profession.

The objective of the eCult Skills project is to transfer the results of previous projects and to adapt the methodology to eCultural IT Jobs to set up a reference profile model.

The expected impact will allow for comparable skills sets for these professions of the future, so as to support the European labor market and thus, the employability of professionals while at the same time contributing to one of the major challenges of Europe 2020.

Project Outcomes

The eCult Skills project will develop:

  • European eCultural specialist profiles that are in compliance with the principles of the European meta-frameworks EQF/e-CF and ECVET,
  • Guidelines for developing/setting-up further vocational training measures for eCulture Jobs.

Publicity

Newsletters
Dissemination Material

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Culture
ICT
EQF/e-CF ECVET
Guidelines for Vocational Training
European Labor Market
Job Profiles

e-VIRTUE

e-VIRTUE

  • Info

    Title ECVET for Virtual Learning Professions

    Acronym e-VIRTUE

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 2013-1-PL1-LEO05-37880

    Start – End Date 01/10/2013 – 30/09/2015

    Duration 24 months

    Instrument / Type Multilateral Project for Transfer of innovation

    Funding Agency European Union

    Total Project Funding 299.560,47 €

    Project Homepage http://groupspaces.com/evirtue

    Status Completed

Description

The e-VIRTUE project will take an in-depth look at VL professions, such as learning technology strategist, virtual classroom facilitator, blended learning curriculum designer and develop European Role Profiles that are in compliance with the principles of the European metaframeworks EQF/e-CF and ECVET as well as Training Guidelines in the area of Virtual Learning.

eVIRTUE will provide comparable skills sets for Virtual learning professions, thus supporting the European labor market and the employability of professionals, contributing to one of the major challenges of Europe 2020. Role Profiles will be issued by the expert group of the project consortium in line with EQF and e-CF. National training frameworks will be taken in consideration in this process. Those Role Profiles, based on market needs, will be then evaluated by professionals in the VL sector before publication.

By this approach, the project will directly address three of the main issues covered by the initiative New Skills for New Jobs “Promote better anticipation of future skills needs, develop better matching between skills and labor market needs and bridge the gap between the worlds of education and work”.

e-VIRTUE will use the results of projects to develop tools that will ensure high accuracy of trainings in the VL field with market needs and contribute to the enhancement of the transparency and comparability of qualifications and competences in the VL sector.

The expected impact will be a refined methodology to map skills and competences to EQF/ECF, and to assign ECVET weigh and points to previously defined learning outcomes, characterized by the respective skills and competences.

Project Outcomes

The e-VIRTUE project will develop:

  • Role Profiles in the field of virtual learning
  • Training guidelines will be issued by project partners in line with EQF and ECVET.
  • A Label of Excellence will be awarded to training organizations which will commit themselves to apply training recommendations based on job market needs.

Publicity

Newsletters
Dissemination Material

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

ICT
EQF/e-CF
ECVET
European labor market
European Role Profiles
Virtual learning

Take Care

Take Care

  • Info

    Title Take Care

    Acronym Take Care

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 2013-1-FR1-LEO05-48501

    Start – End Date 01/10/2013 – 31/12/2015

    Duration 27 months

    Instrument / Type Multilateral Project for Transfer of innovation

    Funding Agency European Union

    Total Project Funding 294.227,00 €

    Project Homepage http://www.takecare-project.eu/

    Status Completed

Description

The project Take Care will raise the competence level of professional groups, in the area of Health Care by developing a new professional profile endowed with innovative skills to enable them face the main difficulties affecting this sector, such as understaffing, high stress factors and high accident rates.

The project aims to enhance mobility of learners and professionals of the target sector.

Statistics shows that the need for qualified nurses will increase crucially in the next years. Nursing will be one of the biggest offer for employment. On the other hand studies show the difficulties nurses are actually confronted with. Most healthcare professionals in developed countries blame their malaise not on a shortage of the latest technology, or insufficient training, or poor work environments, but on factors such as understanding (42%), stress levels (39%), paperwork (32%), high levels of administrative work (32%), and poor management (31%).

Take Care will take up the problem of the shortage of skilled professionals in the specific area of health care related services at European level. It will analyse the training standards in the participating countries and provide EQF-based qualification descriptions (learning outcomes). The outcomes will be used to support the education system in the target sector. Social and civic competences are crucial for these professions, but also necessary in all parts of life.

All project partners will create a network with national institutions, while a competence oriented approach will allow mutual recognition of training and qualifications.

Project Outcomes

The Take Care project will develop:

  • Innovative training material in three selected fields: Management, Health and Safety, Soft Skills;
  • An e-handbook describing innovative management tools available in all partner languages;
  • Innovative Health Service Certifications;
  • European Qualification Framework of the Manager in the Health sector;
  • National Specialization Seminars;
  • Four (4) Newsletters;
  • Final conference;

(PDF)
(PDF)

Publicity

Newsletters

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Nurses
Hospital Μanagers
Τraining
Educational Games

engAGEnt

engAGEnt

  • Info

    Title Development and validation of a curriculum for vocational AAL education

    Acronym engAGEnt

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number DE/12/LLP-LdV/TOI/147536

    Start – End Date 01/10/2012 – 30/09/2014

    Duration 24 months

    Instrument / Type Transfer of innovation

    Funding Agency EU-EACEA

    Total Project Funding 287.195,13€

    Project Homepage http://groupspaces.com/engAGEntproject/

    Status Completed

Description

In this project a harmonized European curriculum based on the principles of ECVET will be developed and validated that will qualify people for the job role of an AAL specialist or consultant. Those AAL consultants will have the knowledge, skills and competences for analyzing the living condition of an elderly subject, developing strategies and finally guiding people towards distinct improvements. People who have finished the curriculum are supposed to be able to discuss and implement solutions in order to meet very individualized needs (including technical knowhow as well as social skills).

The developed curriculum will be validated using a multicentric approach, possibly including students which take courses during a stay abroad. Last step will be a detailed learning outcome analysis.

Due to the demographic change, which is affecting all European countries similarly, the Ambient Assisted Living (AAL) sector is expected to grow rapidly, creating new jobs for qualified employees Europewide. Thus joint European strategies are needed in order to qualify people for these jobs.

This project will develop and evaluate a curriculum for vocational AAL education that will be based on EQF / ECVET principles to allow mobility and recognition between EU countries.

Project Outcomes

Specific objectives:

  • European curriculum for vocational AAL expert education in compliance with the principles of ECVET (i.e. description by learning units, learning outcomes and attribution of ECVET credit points).
  • Memorandum of Understanding between competent bodies in the VET sector of the participating countries that agree upon common assessment, validation and recognition procedures in line with ECVET.
  • Multicentric validation of the developed curriculum by pilot trainings including the accomplishment of certain learning units abroad in different EU countries (in combination with a LdV mobility project).

Publicity

Newsletters of AAL
Dissemination Material

Other

Final Event
European curriculum for vocational AAL expert education

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Ambient Assisted Living
ECVET
Curriculum
EQF
VET

LPMnage

LPMnage

  • Info

    Title Learn Play Manage. Collaborative Learning for Project Management: developing competences for international project management through social games as innovative methodology

    Acronym LPMnage

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 527796-LLP-1-2012-1-ES-LEONARDO-LMP

    Start – End Date 01/11/2012 – 31/10/2014

    Duration 24 months

    Instrument / Type Multilateral Projects for Development of innovation

    Funding Agency EU-EACEA

    Total Project Funding 269.938 €

    Project Homepage http://www.learnplaymanage.eu

    Status Completed

Description

In general terms the project is constituted as an innovative learning tool susceptible to be used, transferred and applied to several areas and initiatives in formal, non-formal and informal training. Several stakeholders will be involved such as trainers and training institutions, public bodies, associations, etc. More specifically, professional project managers as well as other workers and technicians related to the management of international projects could improve their competences and skills in their field of specialisation. The LPMnage project intends to develop a toolkit able to provide equal access opportunities in training and education for professional and adult learners. The possibility of launching serious games in social networks will multiply the number of final beneficiaries reached by the project. The added value of this project is that experience could be replicated in several working and training areas in the future.

Aiming to develop innovative methodologies (use of social games) for professional learning environments (improving and generating competences in specifically working areas related to the management of international projects) and taking full advantage of the social networks potential (in which the social game will be launched). The LPMnage project will develop a social game aimed at promoting project management competences of professional and young workers on international projects.

Project Outcomes

Specific objectives:

  • To analyze the pedagogical potentials of the use of games (and especially of social games) for adult learning.
  • To identify success elements of social games for education and training.
  • To define (international) project management competences susceptible to be trained in non-formal and informal environments.
  • To boost an interactive, practical and collaborative apprenticeship methodology.
  • To improve professional competences on project management and ICTs, through play and interaction in social networks.
  • To raise awareness among adult training practitioners of the benefits of using social games for training.
  • To promote the debate and serve as catalyst for the inclusion of innovative game-based pedagogical approaches among those stakeholders (public and private) operating in the field of adult learning.

Publicity

Newsletters
Dissemination Material

PUBLICATIONS

Reports

Other

Games
Teaser video about LPMnage

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Competences
Social Games
Project Management

CompAAL

CompAAL

  • Info

    Title Developing qualification profiles for jobs in Ambient-Assisted Living

    Acronym CompAAL

    Framework LifeLong Learning Programme – Leonardo da Vinci

    Project Number 518218-LLP-1-2011-1-DE-LEONARDO-LMP

    Start – End Date 01/01/2012 – 31/12/2013

    Duration 24 months

    Instrument / Type Multilateral Projects for Development of innovation

    Funding Agency EU-EACEA

    Total Project Funding 398.317 €

    Project Homepage http://groupspaces.com/compaal-project/

    Status Completed

Description

CompAAL is an EU funded project aiming to develop qualification profiles for jobs in Ambient-Assisted Living (AAL). AAL specialist skills are needed in many professions, in which job requirements have changed because of fast-evolving technologies. New skills profiles have to be set-up for professionals from various backgrounds, for example architects building AAL compatible homes, staff of ambulatory home care and, most of all, IT specialists in order to enable them design AAL systems and interfaces, to manage interoperability, as well as to create, manage and moderate social networks.

CompAAL will identify the main needs and requirements in jobs in the field of AAL in the participating countries and the knowledge, skills and competences (learning outcomes), which are insufficiently trained in the framework of related qualification programmes. For this purpose, each project partner will carry out desk and fiel research analysing all available studies and extracting the learning outcomes, i.e. knowledge, skills and competences needed for AAL related jobs.

CompAAL will have a long-term impact on vocational training institutions providing further education in the fields of AAL-related ICT applications and geriatric care in the sense that they will be able to improve their training offers based on the developed training guidelines. These adaptations will reduce the mismatch between trained competences and competences needed in the labour market and will also increase the comparability of qualifications in the field of AAL via reference to the various levels of EQF. Employers in AAL-related jobs will be able to recruit appropriate staff from all over Europe, as qualification profiles will increase transparency and comparability of all AAL qualifications.

Project Outcomes

CompAAL will carry out field research to specify and collect competence in the framework of a field study, professionals in the field of AAL respectively their employers will be interviewed in all participating countries using a standardised questionnaire in order to specify the knowledge, skills and competence needs in this area.

The outcomes of CompAAL will be relevant for the research sector, the ICT sector, the health care sector, the contruction sector as well as the VET sector in general. Consequently, the project consortium involves higher and vocational education institutions as well as SME associations from these different sectors.

The Main innovative elements and outcomes foreseen by the development of CompAAL project are:

  • Definition of a set of 4-5 European qualification profiles for jobs in the field of Ambient-Assisted Living (Suggested: AAL Assistant / Agent, AAL Systems Manager, AAL Usability & Design Specialist, AAL Agent for Interoperability, AAL Social Networker, AAL privacy/ ethical expert), mapping knowledge, competences and skills aligned to the eCF/EQF. (PDF)
  • XML-based versions of the job profiles.
  • Guidelines for training institutions complying to the principles of the ECVET so that they can set up training offers in the field of ambient-assisted living professions accordingly. (PDF)

Publicity

Newsletters
Dissemination Material

PUBLICATIONS

Papers

Contact

DAISSy Research Group

info daissy.eap.gr

Tel.: +30.2610367964

Parodos Aristotelous 18, 26 335, Patras, Greece

Tags

Qualification Learning Outcomes
Labor Market
VET
AAL
LifeLong Learning
ICT
Recognition/ transparency/certification
Continuous training
Sustainability